The iron cross craps
The Iron Cross. Over the years there has been a lot of talk about a betting system called the Iron CASINO-BEST.TOP attraction to this betting system is straight-forward you will get paid whenever any number rolls, except for the seven. Imagine, when the 4 hits, you get paid - when the 5 hits - you get paid, when the 6, 8, 9, or 10 hits you get paid. Aug 18, · Ive seen some people play the iron cross in live play as well as make some videos on youtube about it. In both instances i observe that the basic problem arises when you bet on the 5 6 8 and the field simultaneously. Playing the Iron Cross at Craps. By Jerry "Stickman". The lure of playing the Iron Cross bet in the game of craps revolves around the fact that you get paid when any number is thrown any number but the 7 that is. The Iron Cross bet consists of a one unit place (or pass line) bet on the 5, 6 and 8 plus a one unit field bet. An example is a $30 6 and 8, a $25 5 and a $25 Field.
Iron Cross Craps System
The Martingale system is famous all over the world for its guaranteed win to any player. A 5, 6, or 8 being rolled will result in a win for one of the place bets and the remaining three wagers will remain posted. The other important point to note with this system is that Craps tables now have a table maximum bet. This makes perfect sense on the surface but in reality it is based on the most common craps misconception: the gamblers' fallacy. This is a matter of personal preference, of course. With a working count, you should be able to theoretically predict when a seven is likely so you can get your winning bets off of the table before it is too late. With this system, you can almost win with every roll of dice.
Craps Betting Systems
Once you really get into the game of craps, you'll start to look for new ways to beat the house. Some of these grand plans will come and go in an instant, but other craps systems just make too much sense to go away. The Iron Cross is one of these super-intuitive craps systems, but does it really work? Read on to learn all about the Iron Cross, how it works, and find out if it can really make money for you. The Iron Cross System is actually one of the easiest major craps systems ever developed.
Simply make a field bet, and place bets on 5, 6, and 8. If the shooter rolls a 2, 3, 4, 9, 10, 11, or 12, then your field bet wins and your other bets stay on the table. A 5, 6, or 8 being rolled will result in a win for one of the place bets and the remaining three wagers will remain posted.
No matter what happens, you can only lose when a seven is rolled. Six of the thirty six possible dice combinations will result in a seven, so only one in six rolls should be a seven; the other five rolls would be wins. So far it sounds unbeatable, but let's take a closer look. In a word: no. The Iron Cross System gives you a great chance to experience the excitement of one roll bets without the extremely high house edge.
What it can't offer is a statistical winning edge over the casino. In the end of the day, the Iron Cross system still has a house edge. This might seem counter intuitive since only one in six of the rolls should result in a loss. The important factor to remember is that only one of your wagers can win at a time, while a seven makes you lose all four of your bets at once.
They can create a false feeling of confidence and profit. A number of systems have been invented based on this fallacy but nothing really works and the casinos obviously relish these systems as it means more profit for them. The Martingale system is famous all over the world for its guaranteed win to any player. In this system, the player doubles his bet in each round that he loses.
The theory is that you will eventually win, therefore erasing the losses. This system is popular with bets such as pass line in Craps and Black or Red in Roulette.
If you lose a number of bets in a row, you will definitely lose all your money by doubling it at every bet. You cannot predict any resulting bets and previous bets have absolutely no link with any of your future bets in this system. The other important point to note with this system is that Craps tables now have a table maximum bet. This gives the casinos a safeguard against players using this system. Even with the smallest Martingale starting bets, you can only having losing bets before this system is ineffective.
The Iron Cross system is another globally recognized strategy in Craps systems. With this system, you can almost win with every roll of dice. The only number that results in a loss is 7. There are several other variations of this method like the Unbeatable Iron Cross and the Iron Cross with Pass Line bet that minimizes the chances of loss by the roll of 7. The main flaw in this system is that it uses two different types of bets with relatively high house edges.
It combines the Field Bet with the Place bet to cover all the numbers besides the 7. The house edge of using the Iron Cross System is 3. This is a matter of personal preference, of course. It is fine to use these systems as long as you understand how they work.
Post a Comment. Thursday, June 12, New Craps Strategy. I have been spending some time at the casino lately and I have been observing a few things, patterns and the. Now some people may say its redundant and the numbers are the numbers. However, it takes into account one simple fact: The only way to beat craps in the long term is to find people that are influencing the dice. If a machine threw the dice randomly every time, there would be no edge in craps. The payoffs are set for every bet on the table to have an edge over the player.
Some of the payoffs however, have a very slight edge over the player, and if one waits for an advantage player, one could theoretically have an edge over the house. There was a book by Frank Scoblete called "Beat the Craps Out Of The Casinos" that introduced an old dice player called "The Captain" who utilized something called a '5 Count': Every new person that has the dice you first let them establish a point number all the coming out garbage 7s, 11,2,3, doesnt count and you start counting rolls.
So lets say its a new shooter, they grab the dice and throw. They roll a 7. No count. They roll a 2. They roll a 3, then a Still no count. They then roll a 5. The count is now 1. Then any thing they roll besides a 7 counts. The count is now 2. Next a 6 is thrown. The count is now 3. A 8 is rolled. The count is now 4. Now a special circumstance: In order to get the count to 5 the last number has to be a point number, a 4,5,6,8,9, If you justt had your 4th on count, to close it out you need a point number.
So if the next thing that they threw was a 3, the count is still 4. The shooter rolls again, its a The count is still hanging at 4. Suddenly the shooter rolls a point number, he rolls a 6. So: the 5 count must begin and end on a point number. What does this accomplish? It eliminates horrendous roll after horrendous roll saving you a lot of money. It qualifies shooters for you automatically. Sure, there will be times when a guy 7s out after you do the 5 count and put your money down.
But try standing at a table when it suddenly freezes over and guy after guy 7s out on his 2nd and 3rd roll as the dice gets passed around the table.